AI Insights · Timothy · April 2024
Top 5 Otome Games on Android in Chile Q1 2024
Discover the performance of the top 5 Otome games on Android in Chile for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 Otome games on the Android platform in Chile. Below, we delve into the weekly downloads, revenue, and active user trends for these popular titles. All data comes from Sensor Tower, where more insights can be found.
Love and Deepspace
Released in early January, this game witnessed a significant rise in weekly revenue, peaking at $2.7K in early February. Weekly downloads started strong with 8K in the second week of January, but gradually declined to 182 by the end of March. Active users showed a similar trend, starting at 2.4K and peaking at 6.4K in late January before declining to about 3.1K by the quarter's end.
My Candy Love : Otome Sim Game
This long-standing game from Beemoov Games had a steady but modest performance. Weekly revenue fluctuated, peaking at $619 in early January and tapering off to $99 by the end of March. Downloads remained consistent, averaging around 150 per week, while active users maintained a stable count around 1.6K throughout the quarter.
Ensemble Stars Music
This title had varied weekly revenue, peaking at $253 in the first week of January and dropping to single digits by the end of the quarter. Downloads were highest in early January at 426, then gradually decreased to 116 by the last week of March. Active users remained relatively stable, fluctuating around the 1K mark.
What in Hell is Bad?
Releasing in late 2023, this game saw a modest weekly revenue, peaking at $177 in the first week of January and stabilizing around $50 to $80 by March. Downloads saw a significant drop from 439 in early January to zero in March. Unfortunately, active user data was not available for this period.
Tears of Themis
This game from COGNOSPHERE PTE. LTD. showed minimal revenue, peaking at $72 in late January. Downloads were non-existent throughout the quarter, and active users remained low, peaking at just 30 in early January and dropping to 21 by March.
These insights highlight the varying performance of Otome games in Chile. For more detailed analysis and data, visit Sensor Tower.